Machine Maze Walkthrough Level 2

Machine Maze Walkthrough Level 2 You can use this portal to go back to the Elemental Level Here is a compass rose that shows which directions are which in the maze North is the direction where you will always arrive in a new room You will also see a crazed Elf called Yakman who after some rambling runs through the southern portal at 3

The Compass Level aka Maze Level is the 3rd level of Watcher s Keep Throughout this level the portal are set by the primary directions N E S W rotated 45 degrees counter clockwise That is North points to the upper left of the screen East the upper right South the lower right and West as the lower left At the beginning of the Compass Level the party will meet an Elven Madman who This walkthrough includes The Lost Machines DLC Chapter 1 Container Examine the envelope on top of the box and drag the letter out Read the letter in your inventory noting the serial number of 1078 Back out and rotate the 2 small dials near the bottom of the machine to line up with the orange marks then 2 blue holograms will appear

Machine Maze Walkthrough Level 2

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With the Crystal Mallet you can go back to the Machine of Lum the Mad Once you have the Crystal Mallet from 15 come back here Click the glass surrounding Carston and select to hit it six times The glass shatters and each party member receives 7 500 XP You can choose to kill Carston for 6 000 XP On Level 5 you will come across many MITHRIL TOKENS and these can be collected to use on the vending machine found on the same level in the Golem Goodies Room Passing all the tests will give the party 51 250xp for the escape and will return you to Level 2 of Spellhold Maze Wizard Spell Chain Lightning Wizard Spell Limited Wish

Simply survive within level 0 for 15 minutes In this level you need to first find 2 things A locked door and the nearby cubby where the key to it is To get the key first find the door and from facing it turn 90 degrees right and go straight until you reach a much longer wall Even if you re around Level 70 like I was the boss in this maze will kill you very quickly To stand a chance it is recommended for you to be around Level 85 90 To do that I would suggest

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Grab the metal star on the table next to the mini piano Walk to the main patio area and click thse table with the blue tablecloth Grab the metal star underneath the table and hidden in the jigsaw pieces on top of the table giving you six Complete the jigsaw on the table to find one piece that is missing The third subterranean level below Durlag s Tower is the Labyrinth Level Two dungeon This level contains many doors and switches dozens of traps quite a few silent traps and some great loot Be aware that navigating this level without a thief with maxed detect trap skill will consume a lot of healing power Also be cognizant of the fact that depending on what path you take to explore this

This is the 1st level of the Spellhold labyrinth This is the first of three dungeon levels that must be navigated by the party in order to get to the point where the final phases of the mysterious Apparition Arbiter tests will take place The dungeon level is fully constructed of stone blocks doors ornamental artwork tiled floor areas and elaborate torch illumination braziers sconces The game starts off where Zombotron 2 last left off Our hero is stuck with a broken machine which is why he has to find the tools to repair the time machine

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Machine Maze Walkthrough Level 2 - Bendy and the Ink Machine Chapter 2 The Old Song Chapter 2 The Old Song Soup Cans 31 Audio Logs 7 Radios 1 Notes Not as simple as the last chapter but nothing too complex either