To The Mun Part 1 Walkthrough

To The Mun Part 1 Walkthrough I decided to do this and I was going to do the in game tutorial To the mun part 1 I do the part where you plot your maneuver and do the burn but this pretty much uses up all my fuel I do not have enough to burn prograde near the Mun in order to get into Munar orbit I tried it many times and I barely have any more fuel

In Kerbal Space Program take charge of the space program for the alien race known as the Kerbals You have access to an array of parts to assemble fully fun A walk through guide on how to get to and land on the moon

To The Mun Part 1 Walkthrough

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To The Mun Part 1 Walkthrough
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1 Constructing a Mun Rocket 2 Another design 3 Step 1 Launching Into Kerbin s Orbit 4 Step 2 To The Mun 5 Step 3 Munar Orbit 6 Step 4 Landing On The Mun 7 Step 5 Returning To Orbit 8 Step 6 Back To Kerbin 9 Step 7 Landing On Kerbin 10 Other Ideas 11 See also Constructing a Mun Rocket This article is a list of tutorials that will guide you through the finer points of the Kerbal Space Program Be aware that some tutorials may be outdated Please note that these articles are user created and each user is responsible for their tutorial New for version 1 10 1 is a comprehensive How to Play guide by Quizzical

Anyone able to actually land in the To the Mun Part 1 tutorial in 1 0 Help I can t for the life of me get the craft to land softly on the Mun before running out of fuel I got close once landing at around 50 m s and having everything explode except the command module whew but frankly I need to do it better A quick and dirty guide on getting to the moon Step 1 establish a 100km circular orbit around kerbin Step 2 make a node to push one end of the orbit out to where the moon orbits Step 3 drag that node around until you see a munar intercept Hope this helps cheers mate and good luck

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Try moving the position of the maneuver and seeing if it gets better Once you have Kerbin escape and a Mun encounter you ll get a new periapsis for the moon Initiate a burn near the periapsis and close the orbit When it s time to leave burn prograde in your orbit and go home Make sure your Mun periapsis is above 20 000m or you risk crashing into the surface at high speeds Getting into Mun Orbit Once you have gotten into the Mun s SOI warp to periapsis turn towards the retrograde vector on the Navball and activate the engine Z key You can cut the engine once you enter a circular orbit around the Mun

Scott Manley 1 64M subscribers Subscribe Subscribed 1 1K 245K views 12 years ago I did some math to figure out exactly when I should boost into a trans munar injection orbit and then realised To The Mun Part 1 Christ I ve been stuck on this tutorial mission for days I can always get into the Mun s orbit but I have never ever not even once had enough fuel left over to slow down and hold said orbit I use about 3 4s of my fuel breaking Kerbin s orbit and getting the orbital line to intercept the Mun as told to do so in the

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To The Mun Part 1 Walkthrough - If you are in low orbit around Kerbin it takes about 850 m s of Delta v to to eject and get a Mun encounter It will take another 310 m s to get into orbit around the Mun This video goes over a trip to the Mun and back