Paper Clip Game Stage 3 Probe Walkthrough Give some speed to your probes I ll go something like 7 2 7 6 0 0 0 5 to try to win some battle and give speed to your probes to explore You don t need to always have Trust on Factory Harvester Wire all the time you already have milions of factories and Harvester Wire drone 2 deleted
In Projects Stage 3 Combat Edit Combat is a project during stage 3 It involves fighting the probes that have drifted away from your control If you accidentally go into stage 3 without at least 1 drone You are screwed and you will have to use Quantum Temporal Reversion to restart How to Get Honor Honor is the final resource introduced in the game long after your focus on making paperclips has been taken to absurd levels You ll see new prompts on the dashboard asking for
Paper Clip Game Stage 3 Probe Walkthrough
Paper Clip Game Stage 3 Probe Walkthrough
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Universal Paperclips Guide 3 Tips For Beating The Addictive New Clicker Game
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How do you normally allocate your 20 Probe Trust at the beginning of Stage III I typically go 1 2 7 7 1 1 1 0 until OODA Loop and Name the Battles Glory are unlocked then 4 1 4 5 0 1 1 4 afterwards That is usually enough to quickly amass the clips needed for Monument To the Fallen while keeping a good W L ratio to build Honor Probes are a late game mechanic that occur during the Third Stage Probes will be used to explore and conquer the universe Probes have several variables listed below which you can allocate with Trust This Probe Trust is bought with yomi and is first limited to a Max Trust of 20 until you buy Name the battles then you will be able to improve it with honor Caution Value Drift increases
Hazard remediation needs to be an priority or you will lose too many probes 3 is way too low You want 6 at minimum more than 8 is pointless Combat is similar as soon as avilable you want at least 4 better 5 or 6 More is unneccessary This is not just to prevent losses but also to gain honor The game is structured in three stages with the paperclip counter and a console informing about milestones always being visible Objectives UI inputs and the optimization problem vary by stage As a player you need to understand how presented data and numbers relate to each other to your objectives and to your inputs
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Thanks I saw this but still wasn t sure I was missing something Evidently there s a project that kicks in when you have 10mil probes lost in combat I ve been at this stage for probably 2 hours now and have only lost 250k probes in combat Given that people have completed this game in 5 6 hours I feel like I must be doing something wrong Universal Paperclips Guide 3 Tips For Beating The Addictive New Clicker Game Life Work Deals Coupons Makes Cents
Universal Paperclips is a 2017 incremental game created by Frank Lantz of New York University The user plays the role of an AI programmed to produce paperclips Initially the user clicks on a button to create a single paperclip at a time as other options quickly open up the user can sell paperclips to create money to finance machines that build paperclips automatically When I came back there s enemies in the game now They kill my probes I can t do anything anymore If I launch a probe it gest killed I can only launch them manually now And I can t increase the number of anything anymore I ve launched 3000 probes manually since them but now all of them gets killed Any help
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Paper Clip Game Stage 3 Probe Walkthrough - Hazard remediation needs to be an priority or you will lose too many probes 3 is way too low You want 6 at minimum more than 8 is pointless Combat is similar as soon as avilable you want at least 4 better 5 or 6 More is unneccessary This is not just to prevent losses but also to gain honor