Knights Of The Old Republic 2 Nar Shaddaa Walkthrough Nar Shaddaa Refugee Landing Pad 1 Landing Pad You ll touch down on one of the landing pads in the Refugee sector Unfortunately this pad has been claimed Once you step out Quello will demand payment You can threaten him or pay him Either way there will be trouble later on once the Red Eclipse gang arrive Head down the corridor to the east
Nar Shaddaa on the Galaxy Map After leaving hyperspace your party gathers in the main hold of the Ebon Hawk Atton Well here we are the smuggler s moon It s the gaping maw of Nal Hutta swallowing all the cargo and space port thugs the galaxy has to offer 2 Docks Make sure a stealth user is in your party Do not talk to anyone perform any quests etc Head to the residential modules located here and find the room with two thugs conversing Enable stealth sneak up on them and listen to their conversation about the Juma in regards to breaking into Vogga s stash
Knights Of The Old Republic 2 Nar Shaddaa Walkthrough
Knights Of The Old Republic 2 Nar Shaddaa Walkthrough
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Mira Next you will take control of Mira and walk into the private lounge of the Jekk Jekk bar Watch the cut scenes that follow and you will again take control of the main character in a hideout This is a light side full walkthrough of Star Wars Knights of the Old Republic 2 The Sith Lords with the Restored Content M4 78 and Coruscant mods in 4K 60f
Lasavvou Nar Shaddaa Lootra Nar Shaddaa Tarn Mechanic near the Docks Dantooine Saedhe Dantooine Opo Chano Telos Exchange Receptionist Telos Man in Apartment Telos Czerka Scavenger Telos Military Base Akkere Sullustan Droid Merchant Dantooine near Khoonda Jorran Dantooine Enclave Sublevel Aliens without a Captain Nar KotOR II The Sith Lords Walkthrough Welcome to our Star Wars Knights of the Old Republic II The Sith Lords walkthrough Simply click any of the links within the navigation bar to the right and you will be brought to the respective area
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If your character is neutral or light side Alignment 40 or more when you next travel through the docks on Nar Shaddaa after getting a message from Visquis of the Exchange then Mira becomes your temporary character in the Jekk Jekk Tarr and its tunnels on Nar Shaddaa but the first time you can speak to her as follows is if you add her to your party to board Goto s yacht The full Knights of the Old Republic 2 walkthrough includes the original content plus the Restored Content mod which adds much more content that was left out in the original release Walkthrough Prologue Ebon Hawk Adrift Peragus II Mining Facility The Harbinger Citadel Station Telos Nar Shaddaa Dxun Onderon Korriban Dantooine Master of the Palace
Updated Oct 2 2018 Walkthrough section of the Star Wars Knights of the Old Republic II The Sith Lords Wiki guide advertisement Walkthrough Sections Prologue Peragus II Telos This guide probably won t cover every possible influence opportunity in the game but it sure will cover the mos Login Store STAR WARS Knights of the Old Republic II The Sith Lords for example on Nar Shaddaa there are a lot of Gain Influence opportunities for Atton and Bao Dur yet there are a lot of Lose Influence
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Knights Of The Old Republic 2 Nar Shaddaa Walkthrough - 1 0 Basics Influence for companions will give the same result either low or high so you are fine unless you mix both Each influence gain or loss is worth 8 points all companions start at neutral influence and can get to 0 or 100 Influence final rewards are between 70 98 or 2 30 which means 3 6 checks