Kindergarten 2 Things That Go Boom Walkthrough

Kindergarten 2 Things That Go Boom Walkthrough Kindergarten 2 Things that go Boom Story Walkthrough Full Playthrough Longplay no commentary Ludophiles 30K subscribers Join Subscribe Subscribed 516 Share 52K views 4 years ago

Things That Go Boom is a mission in Kindergarten 2 game Mission Walkthrough At the start of the day when you are in your bedroom you need to select the Monstermon Plushie If you can Dodge a Nugget A Flowers for Diana and Penny s Laser Beam Opposites Attract When you are ready start the day and talk to Carla 7 Share 383 views 3 years ago Kindergarten 2 Things That Go Boom Walkthrough Other Walkthroughs Show more Show more Kindergarten 2 2019 Browse game Gaming Browse all gaming

Kindergarten 2 Things That Go Boom Walkthrough

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Kindergarten 2 Things That Go Boom Walkthrough
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Kindergarten 2 Things That Go Boom Ep 9 YouTube
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Walk into the boys bathroom next to your classroom Talk to OG Janitor He needs an elevator key Attempt to go upstairs T Posing hall monitor will try to stop you Tell him you need to go upstairs he ll argue return to get the Janitor who will proceed to beat the living daylights out of him Proceed upstairs into the science room Things That Go Boom Complete The Things That Go Boom Mission Need to complete the Flowers For Diana Opposites Attract and If You Can Dodge A Nugget missions to complete this one Breaking Sad Complete The Breaking Sad Mission Need to complete the If You Can Dodge A Nugget and Cain s Not Able missions to complete this one

Carla s Kindergarten 2 mission walkthrough Place the device on the pedestal then press the red button It ll get crushed and the day will end For completing this storyline you ll get the key item CARLA S LASER BOMB and the OFAKA TORNADO Monstermon card Written by MogAnarchy Kindergarten 2 Storyline guide for Things That Go Boom Other Kindergarten 2 Guides All Achievement

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This walkthrough s aim is to guide you to achieve a 100 completion in Kindergarten 2 This games route can be played in almost any order as you wish so this guide assumes you use a clean save file A new feature in Kindergarten 2 is the Monstermon battles These can be quite annoying but should be doable with a beginner deck Buy a Battery from Monty Go over to Penny and use Faculty Remote on her She will free Nugget Go through Sewer Grate into hidden area and use the Monstermon Plushie on the right box Give Faculty Remote to Billy Return to School Yard and get Lunch Pass from Principal After you ve completed the above steps the bell for class will ring

Use the key on the Handicap Ramp door Walk around to the front of the school and use the crawl space On the single box to the right Use the squeaky toy you brought Talk to Lily and Billy Head back out of the space and up the handicap ramp Stevie will send you back to class like the strict lil he is Kindergarten 2 is the follow up title to the twisted 2017 indie hit Kindergarten Like the previous game you play through a seemingly normal day of kindergarten that quickly escalates into bloody deaths While it may seem full of mindless violence there are actually some surprisingly fun and interesting story missions and collectibles to find

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Kindergarten 2 Things That Go Boom Walkthrough - Things That Go Boom Complete The Things That Go Boom Mission Need to complete the Flowers For Diana Opposites Attract and If You Can Dodge A Nugget missions to complete this one Breaking Sad Complete The Breaking Sad Mission Need to complete the If You Can Dodge A Nugget and Cain s Not Able missions to complete this one