Final Fantasy 9 Walkthrough Disc 2 Qus Marsh

Final Fantasy 9 Walkthrough Disc 2 Qus Marsh Walkthrough Disc 2 Please note that the following walkthrough sections are full of spoilers Do not read ahead if this is your first time playing through the game Disc 1 Disc 3 Summit Station The Summit Station Alexandria Station and the South Gate Dark City Treno The City of Nobles the slums Knight s House King s House Card

Walkthrough Disc 2 Note Those of you playing on versions other than a PSX version will not have disc changes however this guide like most other resources on Final Fantasy IX is organized using the original disc structure For Final Fantasy IX on the PlayStation Guide and Walkthrough by bover 87 Disc 2 Remastered Version Note The opening scenes text and actions take about a minute and a half to two minutes to work through before being able to save at the moogle at South Gate Station so take that into consideration comparing your saves splits Below are the target splits and world record comparisons Split WR Total

Final Fantasy 9 Walkthrough Disc 2 Qus Marsh

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Side Quests and End Game Walkthrough Detailed instructions for completing each of the side quests in a logical and sequential order The full list of side quests is included below Blue Magic A list of the magic spells that Quina can learn and use by selecting the Blu Mag command in battle Tetra Master Tips and tricks for playing the The house to the immediate right has a by the table and a in the bureau in the attic At the corner of the bed you can find 9 Gil Outside go straight across the street for another Farther along and to the left just past the man in brown is yet another Go to the next screen Check the grass to the right for 33 Gil

Final Fantasy IX HD Walkthrough Part 14 Gizamaluke s Grotto Speak to the wonded soldier on the ground for the first of several Gizamaluke s Bell Ring it at the door to proceed Inside defeat Frog catching is a highly rewarding mini game First you receive prizes for catching specific numbers of frogs and many of the prizes most notably Weapons for Quina are very good for when you re probably acquiring them Second catching frogs strengthens Quina s Frog Drop ability at Level 99 you need at least 101 frogs caught to max out its damage at 9 999

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Qu s Marsh Almost directly north of Lindblum s Dragon s Gate is a marshland You can get a new party member here Go through a few screens and you ll meet Mogster you can check lessons here or get directions Walkthrough Disc 2 Summit Station Enemies in this area Black Waltz No 3 boss We are back with Steiner and Dagger After a short scene you will have control of Dagger If you like you can talk to the Cable Car Enthusiast for more information about the cars On the left you can look at a map of the area which has Lindblum misspelled

But Master frogs very good Frogs here best Better than Alexandria s The Qu s Marshes are the home of Qu including Quina and their master Quale They are exclusive to the world of Gaia in Final Fantasy IX There are four Qu s Marshes in Gaia One on the Mist Continent one on the Outer Continent and two on the Forgotten Continent Apart from the Qu Clan the marshes are inhabited by Walkthrough Disc 4 Please note that the following walkthrough sections are full of spoilers Do not read ahead if this is your first time playing through the game Disc 3 Returning to Alexandria The start of Disc 4 starting in the Black Mage Village and leading into the last side quests available at the end of the game Memoria Flying

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Final Fantasy 9 Walkthrough Disc 2 Qus Marsh - Frog catching is a highly rewarding mini game First you receive prizes for catching specific numbers of frogs and many of the prizes most notably Weapons for Quina are very good for when you re probably acquiring them Second catching frogs strengthens Quina s Frog Drop ability at Level 99 you need at least 101 frogs caught to max out its damage at 9 999