Fallout 3 Valut 112 Walkthrough Vault 112 is a Vault Tec Vault located in the Capital Wasteland in 2277 It is located in the southwestern part of the region underneath Smith Casey s garage west of Evergreen Mills and south of the charnel house Vault 112 was one of the last Vaults to be constructed The construction started in November 2068 and finished in June 2074 It was intended for only 85 occupants suspended in a
We find 112 and explore to find Dad Enjoy everyone Poor Mrs Henderson flaming to death on the kitchen floor Your time on the demented Tranquility Lane is coming to a close After Mabel s demise go back and speak with Betty once more who will
Fallout 3 Valut 112 Walkthrough
Fallout 3 Valut 112 Walkthrough
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Fallout 3 is a 2008 action role playing game developed by Bethesda Game Studios and published by Bethesda Softworks It is the third major installment in the Steps advertisement Gain entrance to Rivet City Talk to Doctor Li about Dad and Project Purity Look for Dad in Project Purity s Control Room Search Dad s holotapes for clues to his location
Steps 1 Gain entrance to Rivet City 2 Talk to Doctor Li about Dad and Project Purity 3 Look for Dad in Project Purity s Control Room 4 Search Dad s holotapes for clues to his location Fallout 3 Gameplay Walkthrough Within the abandoned house the Lone Wanderer will find a set of objects that make specific musical pitches when activated
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Tranquility Lane is a virtual reality simulation housed in Vault 112 created by Dr Stanislaus Braun 1 The Lone Wanderer is tasked with an escalating series of violent tasks ranging from making a child cry to killing residents The tasks are given by a little girl named Betty who in turn will free the Lone Wanderer s father James who is The Tranquility Lane simulation is the current active program of a Vault Tec simulation created by Stanislaus Braun located within the tranquility loungers in Vault 112 Vault 112 was one of the last vaults to be constructed The construction started in November 2068 and finished in June 2074 It was designed to accommodate only 85 occupants who would be suspended in a virtual reality world
Following Betty s instructions will not only take a while but you will also lose a lot of Karma for doing so Activating the simulation s failsafe will let you complete the quest in just a couple of minutes as well as giving you Good Karma To activate the failsafe after arriving in Tranquility Lane begin by standing up from the bench you Once you re inside Vault 112 approach a large panel and use it to unlock the entrance to the main section of the vault Explore all surrounding rooms and eventually you ll come across a friendly robobrain Don t attack it Instead allow it to give you a Vault 112 jumpsuit I would strongly recommend that you wear the jumpsuit before moving on especially since you won t find any hostiles
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Fallout 3 Valut 112 Walkthrough - Vault 112 is one of the Vaults constructed by the Vault Tec Corporation in the Capital Wasteland It is located underneath Smith Casey s Garage west of Evergreen Mills and south of the Charnel house The entrance to Vault 112 is inside Smith Casey s Garage and is infested with mole rats and radroaches After proceeding past the counter into the workshop there is a large hatch in the ground