Fallout 3 Calvert Mansion Walkthrough Culvert Mansion is the smoking literally building far to the east of Pilgrim s Landing All you have to do is walk to that location a nearby lighthouse should give away its location if
It s possible to start exploring the swampy lands of Point Lookout right away but this walkthrough will first go over the Main Quest Follow your quest marker which leads you straight to Calvert Mansion As you approach the wooden doors from the northern side a ghoulish voice is quick to summon you inside Fallout 3 Point Lookout Walkthrough IV Thought Control 1 Speak with Desmond 2 Install the Cogwave Jammer on the Ferris Wheel 3 Return to the Mansion This mission will begin as soon as
Fallout 3 Calvert Mansion Walkthrough
Fallout 3 Calvert Mansion Walkthrough
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Walk to the marked objective to find Calvert Mansion Walk inside and help the ghoul fight off the tribals Once they re gone talk to Desmond to realize that there s a pretty big attack going on at the moment Walk with him and his two dogs to the new area of the mansion that s under attack Help him out again to get to the meat of the mission Steps advertisement Investigate the riverboat Secure passage to Point Lookout Rest during the trip to Point Lookout Leave the Duchess Gambit Investigate the mansion Help the mansion s
A Meeting of the Minds is a main quest and achievement trophy in the Fallout 3 add on Point Lookout After watching the Calvert Mansion explode the Panic Room can be entered through a hatch in the ruins There is some minor loot including ammunition and food such as a Nuka Cola Quantum and two very rare gum drops This mission begins slightly differently depending on who was sided with in Part 3 of Short playthrough series of Fallout 3 DLC s Join this channel to get access to perks https www youtube channel UCRz9t3lisIt2SiY31PwU3Cg join
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Than go to the Calvert Mansion When you get to Calvert Mansion look for the burnt down structure on the east side of the mansion enter it and you will see 4 pedestals they each have different designs on them now use the code that was given to you on the pedestals mine was 1 3 2 3 4 4 2 and a hatch next to the number 2 pedestal should Leave the room Point Lookout Head towards Calvert Mansion Calvert Mansion Equip the Chyptochromatic Spectacles You ll have to activate the pedals in a certain order The pedals are in a clockwise order The northern one is the 1 and the southern one is the 3
Charity enters Calvert Mansion to help Desmond Freki and Geri block breaches in the west and east wings and fight a Tribal invasion in these highlights fr Detailed walkthrough To plant or not to plant Return to the Mansion Main Quest Thought Control After receiving Desmond s instruction to plant the on the Wheel of Wonder travel there Calvert brain will try to convince the Lone Wanderer to side with him and destroy the device opening up two options
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Fallout 3 Calvert Mansion Walkthrough - Part 3 of Short playthrough series of Fallout 3 DLC s Join this channel to get access to perks https www youtube channel UCRz9t3lisIt2SiY31PwU3Cg join