Escape Prison Break Act 2 Walkthrough

Escape Prison Break Act 2 Walkthrough Wulbren is trapped in Moonrise Towers Prison Rescue Wulbren is a quest completable in Act Two of Baldur s Gate 3 It can initially be started in Act One after completing the quest Save the Grymforge Gnomes and discovering that the other gnomes were taken to Moonrise Towers Otherwise it can be started when encountering Wulbren in the Moonrise

The remaining tieflings have been imprisoned in Moonrise Towers Rescue the Tieflings is a quest in Act Two of Baldur s Gate 3 It can be started by speaking with the tieflings at the Last Light Inn Spoiler warning The following content contains unhidden spoilers Read at your own risk Complete Walkthrough of Act 2 in Baldur s Gate 3 105 Baldur s Gate 3 Act 2 Shadowlands Map 106 How to Survive the Shadow Curse in Act 2 How to Get the Pixie s Blessing 107 How to Ambush and Defeat Kar niss in BG3 108 Should You Release the Pixie in BG3 109 How To Get a Moonlantern in Baldur s Gate 3 110 How to Recruit Jaheira in BG3 111

Escape Prison Break Act 2 Walkthrough

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By Chris Drumm Updated Nov 8 2023 The Absolutists of Moonrise Towers have their prisoners locked up tight but breaking them out is far from impossible If players help the tieflings and the deep Gotta be honest after finding out that doing the Nightsong stuff shuts you out of doing the rescues I had to take a break for a few days lol At least on PS5 Act 2 really starts to become a mess Several quests like Lifting the Shadow Curse and breaking the contract for Raphaels enemy are broken pop in and missing textures become more frequent issues and the Nightsong thing just kinda capped

If the party avoided starting a mass fight Minthara can then be found down some stairs and in the Moonrise Towers Prison a quest marker notes her exact location Questioner Sumera and Questioner Jasin attempt to break and erase her mind They can be allowed to do so and bring the quest to an early close be attacked or Deceived DC 10 or Intimidated DC 14 to allow the party to step in Alternatively you can free the prisoners by usingthe levers in the Warden s office to the southeast of Wulbren s cell The levers correspond to each prison door so hit the Cell Two and Cell Four levers to free both the gnomes and tieflings This method is significantly more risky however because then the gnomes will attempt to escape

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ACT 1 ACT 2 ACT 3 Act 3 Page 1 Page 2 OBJECTIVE Escape the prison Far Cry Dude wakes up inside a smelly prison cell with the Jackal s size 13 bootprint stamped on his face Head to Baldur s Gate Wrap up everything in the Moonrise Towers and then head down the road to Baldur s Gate which is to the west of the House of Healing Keep in mind that this is another point of no return Once you have made it to Wyrm s Crossing Act 3 you cannot return to the Shadow Cursed Lands

Walkthrough 1 Pick up the coin from the floor Move the pillow and grab the ice pick from the bed Tip over the garbage can and grab the paper clip Also notice the tic tac toe board on the wall it s a clue for later 2 Move the crate and use the ice pick to chip away at the cracked wall Get the hook 3 Read on for a complete walkthrough of Prison Break including tips for beating the mission on Realism Difficulty a fix for the Rope Down bug a list of achievements as well as a list of weapons you can find use List of Contents Overview Walkthrough Realism Difficulty Tips Achievements Weapons Found in the Level Rope Down Bug Fix Related Guides

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Escape Prison Break Act 2 Walkthrough - If the party avoided starting a mass fight Minthara can then be found down some stairs and in the Moonrise Towers Prison a quest marker notes her exact location Questioner Sumera and Questioner Jasin attempt to break and erase her mind They can be allowed to do so and bring the quest to an early close be attacked or Deceived DC 10 or Intimidated DC 14 to allow the party to step in